Defining features in-game: Holy sites - Saqsin, Isilkul, Aqmescit, Kyzylorda, Vác. Low-tech non-pagans gain a significant attrition penalty when fighting in pagan territory, but pagan religions have significant penalty to conversion and are more easily displaced by their organized neighbors. Holy sites: Perm, Ryazan, Novgorod (shared with Slavic), Saaremaa, and Kexholm. Bloodthirsty Gods effects. Penalty to moral authority and to mission. Keeping moral authority high is also a problem due to weak realms who often lose religious wars. In later starts, expanding north becomes increasingly difficult and by 1066, many rulers of the area have converted to Islam. The other side of the coin is that peace is seen as unbecoming. Slavic heathenry is polytheistic, the chief god being Perun, god of thunder and lightning, quite similiar to the Germanic god Thor. The African faith is followed by the peoples of sub-Saharan Africa. The Germanic reformer becomes the Fylkir, a ducal-level secular leader similar to an Islamic Caliph. Historically, the pagan faiths were gradually supplanted by Christianity, Islam, Dharmic religions, and Eastern religions, but this does not necessarily happen in the game. Pagans tend to be powerful in early years but weaken as time passes for several reasons: There is hope, however: should the Pagan faiths become reformed, the faith's survival is almost set in stone. Ancestor Worship. Reply Good karma +1 vote. Disallow avuncular marriage and cousin marriage. They keep access to county conquests and raids. Intermarry Buddhist, Zoroastrian group. The reformer's courtiers at home, dynasty members, and vassals will always follow in the reformation if they are below playable tier. Access to Hermetic society. Posted by 1 day ago. A center of reformation will cease to convert provinces after start of the Age of Absolutism. Religious Reformation - Pagan rulers can reform their faith, turning it into an organized religion with a religious head. Low-tech non-pagans gain a significant attrition penalty when fighting in pagan territory, but pagan religions have significant penalty to conversion and are more easily displaced by their organized neighbors. [1] These are not immediately obvious before reformation, or even immediately upon reformation. [CK2] Can I reform pagan religions using the console? When the religion is reformed, rulers of the faith may choose to accept or reject the new order of things. They can easily convert provinces by pillaging every holding in a province. Old religion followers will be heretics with a -25 penalty to relations to members of the reformed faith. Agnatic, agnatic-cognatic, cognatic laws are restricted. With the exception of the reformed Germanic religion, the faith will also immediately gain a holy order. With tribal mechanics, pagans cannot raise Tribal Organization very high without having severe relations penalty for tribal Unreformed Pagan vassals (-30 opinion with Absolute). This mod does not add anything of its own to save files (i.e. We'll have to see next week's Dev Diary to fully judge how exactly everything works but depending on how that works and how moddable it is, it probably is going to make for an awesome update from CK2. Please help with verifying or updating older sections of this article.At least some were last verified for version 3.0. In fact, if they have high moral authority, and have damaged rival religions' moral authority with their conquests and stolen holy sites, or control unreformed pagan lands, they will soon be flooded with notices of conversions of territories that are held by their vassals, who will put forth serious effort to convert their lands to their new faith. INTRODUCTION. The following table details which religions are expanded by which DLC (in order of appearance). There are provinces with Bön faith in Tibet throughout the game but last playable rulers vanish in 1251, leaving Buddhists ruling Tibet. The Romuva faith was the most difficult faith for me to reform. Now that you have no fast way to expand through pagan lands, you may wish to convert to a culture that allows use of the Tribal Invasion CB, so you can quickly expand through infidel lands instead. So, in order of least interesting to most: Temporal : Yea, it's good. Intermarry Eastern group, Zoroastrian group. Are there any methods to spread my religion other than slowly conquering and then proselytizing single Counties? Each temple looted in a raid gives +1% to moral authority. In game terms, reformed pagans no longer face the restrictions on crown authority, succession, independence wars and conversion that other pagans do. So, as we all know the latest patch kind of broke pagan religions - you can only reform the Norse faith. With Holy Fury, the Hellenic and Bön faiths can be reformed. Pagan characters require The Old Gods DLC to play. Notes: 1. Characters get a Rite of Passage when reaching adulthood. Hellenic paganism was the faith of the Greco-Roman world before the rise of Christianity. The religion now has a formal head, who gives the faith a permanent +20% to moral authority, and who may, after the Crusades and Jihads are unlocked, call Great Holy Wars. The only realm following this faith is the Zunbil Satrapy in western Afghanistan. 769 Start date Shattered world with religion set to Full Random From the CK2 … AI rulers will only convert same-group provinces. Rulers are limited to Gavelkind Succession. CK2 Cheats CK2 Province IDs CK2 Event IDs Other CK2 IDs and Codes . View Entire Discussion (5 Comments) More posts from the CrusaderKings community. However, you may convert to an organized religion and change the succession law to the more useful (regular) gavelkind. Additionally, those defensive pagans who are tribal, may call forth Devout Warriors (without ). Paganism is a broad term typically pertaining to indigenous and historical polytheistic and non-theistic religious traditions. Best pagan reformation choices? Defensive pagan holdings also have larger garrisons (bonus varies per religion), making them harder to siege. Incompatible with Eternal Riders and Invaders doctrines. Defining features in-game: Holy sites - Lampsako, Edessa, Piraeaus, Rome, Alexandria. More up-to-date screenshots will be added later. Defensive bonuses in Slavic Pagan counties. This is probably not intended. CK2. This is in addition to the pagan homeland attrition penalty, which forces the large numbers of troops needed to invade a defensive pagan home territory to face severe attrition for the duration of any siege. If the last two holy sites are difficult to reach, the best way to obtain the necessary moral authority is through county conquests and raids. Animistic has same problems as unrelenting, it gives rite of passage event when reaching adulthood which has some flavour. Due to the Germanic faith's long and combative relationship with Catholic western Europe, there are a number of unique events between them. Supports windows. All defensive pagans have access to Ancestor Worship & Choose Patron deity decision. Germanic faith is the faith of Scandinavian & Saxon people, worshiping deities like Odin/Wotan. This requires either a) control of 3 of the religion's holy sites and 50% moral authority, or b) all 5 holy sites. Reforming the religion will cause a schism in the pagan faith. Other important deities include Veles, god of the underworld, Svarog, Jarilo and Svantevit. The Slavic faith is almost gone in the 1066 starting date, and the faith disappears from the world entirely by 1200. Tengri and Aztec pagans do not have defensive attrition (though Tengri invaders can ignore it). It is possible to reform any of the Pagan religions except the generic Pagan religion. Stability removes short reign penalty, which was not a problem for me ever. Combined with not paying any penalty for raising their vassals' levies, this means offensive pagans can muster forces far beyond what their technological levels would suggest. During the next two years, many adventurers and opportunists will flock to their banner, especially against a powerful target. Hard to Convert. Rulers who are neither at war, nor raiding, nor bound by an active truce lose a significant amount of prestige per month. Upon reformation, some of the followers of that religion will accept this, while others will not. Access to monastic feudal government with Tibeto-Burman culture group. Since the dawn of history, both Europe and the Middle East has been been home to countless Pagan religions and cults unrelated to the Abrahamic faiths. Use the trait IDs with commands like add_trait and remove_trait to add, remove and change them. West African religion is a blanket term for the diverse pagan beliefs of the tribes of Sub-Saharan West Africa. However, the Sons of Abraham demon child event chain will create Zunist "witches", who can be married matrilineally or assigned as guardians to children with the Faith or Heritage focus. Reformer gets a powerful artifact. It is not normally playable (even with Ruler Designer), but can be played using mods or by exploiting loopholes. As such, it is best used when the player is ready for their nation to "mature" from aggressive expansion against small targets to needing to maintain an empire. Easier Sainthood and Veneration Makes a character more likely to be sainted/venerated. Without Holy Fury, pagan reformation always creates a duke-tier religious head. I’ve been having a lot of fun with the pagan reformation mechanic introduced with Holy Fury, but generally found it difficult to find which doctrines and natures did what or were useful when I first started playing Holy Fury. Table View Card View. Dynamic pagan reformation -- tailor the new religion to suit your needs. The Pagan religion appears for characters in the history files, representing pre-Christian Irish and pre-Isl… Rulers lose prestige when at peace for too long. However, stability is very low, and you have little control over your realm. Incompatible with Harmonious, Agnatic Clans and Enatic Clans doctrines. Women can take up to 3 consorts. CK2 Blog. Seers (court chaplains) have a significant penalty to the chance to convert provinces on top of their likely-lower moral authority, and vassals cannot be demanded to convert. Holy Sites: The lack of a formal religious tradition means that pagans have a harder time spreading their faith outside pagan lands. In early start dates Kiev is vulnerable to Tengri nomads (it borders the Magyars), so you may find that fabricating a claim to conquer Rugen is an easier way to get your third holy site. 2 items. Use the trait IDs with commands like add_trait and remove_trait to add, remove and change them. However, other rulers will have a choice. Reforming a faith costs 750 piety. In addition, Aztec Pagan characters require Sunset InvasionDLC to play. Bas-relief of Mithras slaying a bull. This applies even when one is the attacker, and on territory held by another lord; Only the dominant religion of the province you are standing upon matters. If there is levy size & attack bonus from unreformed religion or morale bonus from Animistic doctrine in first doctrine slot, it is lost. Pagan Reformation: Now only requires 40% Religious Authority instead of 45%. Germanic pagans do especially well since they get free ships, can navigate rivers, and are close to prime raiding targets. Baltic paganism is polytheistic, with a pantheon of gods led by Dievs, god of the sky. Defensive bonuses in Finnish Pagan counties. Religious Reformation - Pagan rulers can reform their faith, turning it into an organized religion with a religious head. Defining features in-game: Holy sites - Sidi, Bordj, Siliana, Salam, Bamako. Women can take up to 3 consorts. Because a majority of Tengri land belong to nomads, they have no temples in most of their holy sites, forcing the player to build them. Agnatic law is enforced, open succession law is unlocked. Reformed pagans will gain a sudden bonus to their conversion rates. If tribal, remember that demesne counties which are still following the old faith will give less tax and levies. The Slavic faith is followed, as the name suggests, by the Slavic peoples of Europe. CK2 Cheats CK2 Province IDs CK2 Event IDs Other CK2 IDs and Codes . Looks like they basically took what makes Pagan Reformation cool in CK2 and basically applied it to every Religion. Since EU4 first came out many of its featured religions have been further developed and fleshed out with unique mechanics. To help in the struggle against unbelievers, each reformed faith gets a single holy order. 2. Dragatus' Pagan Reformation Collection. GHWs are especially useful for Germanic Fylkirs, who can select the target and timing of the attack. Since 2.4.1, when a temple that is designated a holy site is destroyed, the province becomes the holy site instead, but the value of the province for moral authority is reduced by half. Pagan territories are usually significantly technologically behind all other cultures' territories, with the exception of Germanics having a tremendous lead in shipbuilding at the start of 867, as well as receiving said bonus after some time at the 769 start. In game terms, all pagan religions fall into one of two broad groups, with a few exceptions - the offensively-oriented Germanic, Hellenic (Greco-Roman), Tengri and Aztec faiths, and the defensively-oriented Romuva (Baltic), Slavic, Suomenusko (Finnish), African, and Bön (Tibetan) faiths. Pagans can grant themselves divorces at will, but with a significant cash payment for the divorce and a -30 relation penalty to the divorcee's family. Another approach is to try new mechanics (to pick Haruspicy, Animism, Veneration) or to add useful abilities to existing faiths (e.g. Sacrificing prisoners unlocks special traits, actions, and a bloodline that grants Prestige for sacrifices as well. i'll include in a following post the Image we've also been given be it in DD proper, their comment Section, and also one from the Store. ... Pagan nations that are not Tengri may convert to any non-Pagan faith if they control a province of that faith; Tengri nations are limited to Vajrayana Buddhism. Reforming the Aztec faith is possible but extremely difficult. You can talk about anything here. Matrilineal marriages are disabled. CK2 Trait IDs. For the Norse, the religious head title (Fylkir) goes to the reformer. Most pagan faiths permit female temple holders regardless of gender law; exceptions are noted below. These doctrines are tied to the reformer's religion. The nearby county of Novgorod has a third holy site, which can be conquered relatively easily. Other pagan faiths have different modifiers. Patron Deities, Ancestor Worship. But, aside from Germanic/Zun, they are identical, except for slightly different flavor text and Slavic "Jarilo" event. Sky Burials. This was to prevent the game from crashing when nomads/tribals raze a holy site. Tengri reformation advice. Still has some vestiges and devotees in bushier parts of Persia. Having young concubines (below the age of 45) gives a monthly prestige gain, which is especially useful for tribal and nomadic pagans. I haven't actually played a lot of different pagan reformations, so I can only comment on what I've done. In particular, if Paderborn is held by a Germanic ruler and a Christian ruler occupies its temple of Irminsul (which normally occurs in the Charlemagne DLC's scripted invasion of Saxony by Karl of West Francia), all Catholic and Germanic rulers will receive a pop-up that the Catholics have burned the holy site of Irminsul, causing the Germanic faith to lose 10% moral authority for 10 years. The reformation will help against the Christians getting a foot into my realm, but unfortunately this is the only Norse country and thus any holy wars would be lost against the countless Christian Kings. Reforming a pagan faith establishes a formal religious hierarchy and scripture - adapting elements of the Abrahamic faiths in order to more effectively oppose them. Pagans may fight back in the name of the old gods, and even seek to eliminate the monotheists from Europe. They also cannot reform to Feudalism or a Merchant Republic unless they Reform or convert to a non-pagan religion. The other pagan faiths have a duke-level religious leader who becomes a vassal of the reforming ruler, similar to the Orthodox religion's patriarch. If allowed to spread their religion, they will in time ask the ruler to convert. No penalty for female ruler. Animistic has same problems as unrelenting, it gives rite of passage event when reaching adulthood which has some flavour. Who will lead this new church? It is shamanistic and animist, revering a multitude of gods, including Ukko/Perkele, Kun and, in the east, Mastor-Ava, goddess of the Earth. If you need Braunschweig to reform the Germanic faith it is best to conquer it in 769, while the Saxons still control it. In addition, many tribes revere local gods. It requires either control of three holy sites and 50% moral authority, or control of all five holy sites. The realm rejoices as Paradox Interactive announces the launch of Crusader Kings III, the latest entry in the publisher’s grand strategy role-playing game franchise. However, the longer the faith goes unreformed, the weaker it becomes. Possibility for a woman to take consorts is disallowed even if other traits should unlock it. The love of battle among these pagans means that rulers incur no relation penalty with their vassals for having troops raised. The faith is in a strong position in the 769 start as north Africa is mainly ruled by tiny Muslim realms which can easily be conquered after consolidating your position in the south. If a king of a faith stays true to the old ways, and many vassals convert to the new religion, this can cause tremendous upheaval in a nation, and lead to multiple, simultaneous and devastating deep revolts. Two mutually exclusive bloodlines can be created by this process. All units gain 80% to defense when fighting enemies in a province of the combatant's religion. Heir Designation is allowed (if at least one of. Other main gods include Perkunas, god of thunder and lightning, very similar to the Germanic god Thor and the Slavic Perun. Women can take up to 3 consorts. Defensive bonuses in Baltic Pagan counties. Sky Burials. CK2 Cheats CK2 Province IDs CK2 Event IDs Other CK2 IDs and Codes . Levy size & attack bonus from unreformed Tengri faith will be lost. Reformed offensive pagans no longer lose prestige when at peace. AI rulers only try to convert provinces if zealous Ruler do not receive opinion penalties for raised vassal levies. Pagan vassals are more likely to seek independence, and gain warscore more rapidly than others in independence wars. So I've never seen the Livonian Order in CK2, but I've heard that it exists from the wiki. This mod attempts to do this by giving unique features and heads-of-religion to religions classified as heresies in CK2, as well as ability to "reform" them into major players on the European scale. AI rulers only try to convert provinces if zealous. Declaring war is not necessary for looting, but rulers will raise troops to see off raiders in their territory. Because of this, it is usually strategically advisable to hold off on reforming your religion until your realm is at a multiple-kingdom level, and to make sure to exploit any subjugation or county conquest CBs against nearby easy target pagans before reforming your religion. However, it only applies to the homeland, and pagans have difficulty converting provinces due to low. However, if the prepared invasion fails to launch within in two years the massed armies will disband and the caller of the invasion will lose prestige. With Holy Fury, each pagan faith (except Aztecs) has an associated Warrior Lodge, a society focused on combat. The homeland attrition penalty does apply to reformed pagans of another faith, but the "old faith" heresies have no such protection against the reformed churches of their specific branch of paganism. hide. Penalty to moral authority and to mission. Interfaith marriage is unavailable. While in neighbouring (or coastal, for Norse) non-Pagan territory looters will deplete the county's loot bar, accumulating gold. Defining features in-game: Holy sites - Raviola, Hiiumaa, Tikhvin, Solotcha, Perm. While I wait for an upcoming patch, is there any way I can reform the Romuva faith using console commands? Stability removes short reign penalty, which was not a problem for me ever. Below is a seachable table of all 443 trait IDs from Crusader Kings II on Steam (PC / Mac). With the Holy Fury expansion, requirements for reformation remain unchanged, but the player may select four "traits" for religion, which affects the set of available mechanics for the religion and provides various bonuses. Tax on subjects of different religious group is allowed. +5% Morale of armies. The Hellenistic religion is polytheistic, with a pantheon of twelve major gods including Jupiter, Mars, Mercury, Venus, Minerva and Vesta. The option for conquest shows up as the 2nd conquest option when declaring war. 2018-06-29 12: Splendid Scandinavia: Updated maps for the Scandinavian nations: 2018-07-06 13: Altering the Alps and Idealizing Italy As a result, there is little point in talking about changes from CK2; instead, I will start diving into how religion works in CK3 and what that means to you as a player. tl;dr: new doctrines, more interesting heresies, more viable unreformed paganism. Supports mac. like HIP) unless! It combines mechanics from Dharmic religions and defensive paganism and offers quite a unique gaming experience. Mass Conversion, or how I learned Holy fury ck2 stop my Pagan ways and love God. If fighting unreformed pagans is a priority after reformation, the Unrelenting doctrine or the Tengri equivalent (Eternal Riders) is recommended. The last playable Germanic ruler available is Arnfast of Västerbotten, who dies in 1309. Most pagans may raid neighboring provinces (and coastal provinces, if ships are available) for loot and prestige, even without a tribal government (which majority of the pagans are). In a wider sense, it has been used as a label for any non-Abrahamic folk/ethnic religion. Very Subtle Paradox... 9.7k. The new reformation system allows players to build their religion for their preferred play-style and to combine incompatible characteristics. For tribal pagans, reforming makes it easier to raise tribal organization. Today we're going to knock out another religion in minimal time. Holy sites - Rome, Skara, Mecca, Jerusalem, Silla. The Religious Hierarchy The most logical place to start talking about religion in CK3 is with… Religions! Nomads have their unique nomadic succession which does not split the realm like gavelkind. Holding the Blood Games in the Grand Amphitheater grants an additional 200 Prestige. Romuva is the faith of the peoples on the east coast of the Baltic Sea, worshiping such deities as Dievas, Perkunas, and Laima. The Livonian Brothers of the Sword (Latin: Fratres militiæ Christi Livoniae, German: Schwertbrüderorden) was a military order established by the third bishop of Riga, Bishop Albert of Riga, in 1202. The West African Pagan faith can be Reformed. Rulers with Zunist holy sites in their demesne may also secretly convert to the faith. Before patch 3.0, Hellenic paganism also fell into this category. This is reflected in the many festivals and rituals of the religion, which feature human sacrifice on a massive scale. Allows building the Sacrificial Altar feature of Great Temple, Great Stone Circle, Aztec Pyramid and Stonehenge, as well as the Grand Amphitheater. Requires the 100 Years' War Unit Pack DLC. The Mysteries of Mithras required 7 steps to prepare the initiate for the Mithraic "heaven." The first conquest option is the regular pagan/tribal one.. All CK2 DLCs installed House Irae Version 1.13 Full No other mods installed. AI rulers are more aggressive.AI rulers only convert same-group provinces and only when zealous No females in the council. With The Old Gods DLC the start date is pushed back to 867 and the Pagan religions have a much greater influence. Aztec religion has no special mechanics, having the usual set of Offensive Pagan mechanics. Table View Card View. Shamanism and animism also feature prominently in the religion. No male in the council. Religious Control Mandate law is unavailable.AI rulers will not convert provinces. Mithras was the most secretive and deadly pagan cult in the Roman Empire. The other two main gods are Thor, friend to mankind, and Frey, god of fertility[/strike]. Acquiring the faith to begin with requires you to convert religions or use Ruler Designer, and its holy sites are split up between the Italia, Britannia, Spain, Francia, and Maghreb. But as you can see, it is far from impossible. Ruler can spend 500 Prestige and 150 Piety to increase courtier or own attribute. You can use the Germanic faith's powerful CBs and shipbuilding buffs for expansion and raiding, then be succeeded by a Slavic ruler and reform. Patron Deities. Suomenusko, religion of the Finno-Ugric people stretches from the Baltic Sea to Siberia. Bön (Bon) is an indigenous religion of the Tibetan plateau, added in patch 2.8. The Short Reign penalty is reduced to merely double the normal amount for Germanic pagans among the same Germanic faith, but Old Germanic pagans will have the full -45 penalty in addition to the heretic penalty. But later, feudal realms grow their income more quickly, while raiding becomes less feasible as targets consolidate. Featured as well will also be new, speculative heresies for reformed pagans. Priests cannot inherit. Aztec Pyramid construction. The disadvantages of the Norse in 867 are:
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